Next Updates (ETA: 2/6)
The Black Beyond » Devlog
These are the things I'm working on next. I may not get around to everything, and may post updates before this to fix bugs.
- Improved saving and loading. Basic city and resource structure is saved properly. Base connections don't always render properly when loading. Enemy/combat status and some building properties don't currently save properly. Also, the UI is really, really gross looking.
- Shield Generator The effect and mechanics are almost ready, but I need to do a few more fixes before implementing this. Shields will add a nice effect and give yet another reason to stockpile energy for emergencies.
- Economy Tweaks Right now, worker drones are assigned automatically. I would like to add a simple slider (or other UI element) that lets you control how many drones are used for mining or construction. This will enable players to slow down especially big or expensive projects so they don't stall out their economy.
- Visual Improvements Space traffic around residential areas, better effects for structure damage/destruction, new levels...
Of course, my first priority is fixing bugs. Thank you for your patience!
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The Black Beyond
A sci-fi building and trade sandbox
Status | In development |
Author | meangames |
Genre | Strategy |
Tags | 3D, City Builder, Economy, Real time strategy, Sandbox, Space |
Languages | English |
More posts
- Early Access now Live!Jul 12, 2018
- The Black Beyond - Updates 0.21Apr 25, 2018
- Space Sim "The Black Beyond" v0.20Apr 10, 2018
- Space Station Builder: The Black BeyondMar 28, 2018
- Trade Updates: The Black Beyond 0.15Mar 14, 2018
- Cyberpunk Sci-fi Builder - 0.1.4Feb 28, 2018
- Cyberpunk Sci-fi Builder - 0.1.3Feb 22, 2018
- Next Updates (ETA: 2/13)Feb 09, 2018
- Update 0.1.2Feb 06, 2018
- Quick Update: linux build now ready!Feb 02, 2018
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