A downloadable game for Windows and macOS

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The Black Beyond is a sci-fi building sim. Create a thriving city in space using a fleet of worker drones, while carefully managing and expanding the colony's resources. Defend your city against relentless dissidents that fear your ever-improving utopia as you attract thousands of colonists to your cause. 

Features

  • Construct a city in space using a fleet of automated worker drones
  • Extract resources from an infinite field of asteroids and icy comets
  • Defend your base from dissident attackers by deploying a variety of defensive turrets, shields, and other powers
  • Attract thousands of residents by constructing space ports and housing, unlocking new structures as your city grows

Why Free? 

I want to make a great (alright, I'll settle for 'good') game, but I can't do it without fixing all the bugs and correcting my many mistakes. I'm not a  pro marketer or a social media whiz (do people use the word 'whiz' anymore?), so I can't exactly count on my promotion power to attract testers. So...free. 

I'm probably a bad capitalist, but I am also going to wait until the game is ready before I charge real monies.

Where is the game at right now? What do you do?

Produce Resources:

  • Collect energy by constructing solar panels. Unlock larger solar arrays and fusion power plants. Expand your maximum energy with batteries.
  • Mine asteroids by constructing mining facilities. Drones seek out and exploit the nearest asteroids, and refineries create alloys.
  • Expand your industry by building drone factories. More worker drones means faster construction and more mining. Deploy entire fleets to quickly expand your city.
  • Attract population by constructing space ports and housing. Income from population is used to build advanced structures. 
  • In the future, I will improve the 'residential' effects (e.g. adding some cool traffic) and implement more uses for income (like trade and more advanced structures). 
  • Also, I'd like to add a 'replicator' ( to convert large sums of energy into alloys

Defend your City:

  • Not everyone is down with making a space-utopia. Dissident fleets will attack your base. Currently, there are few enemy types and most attacks are easy to repel.  
  • Deploy railguns or lasers to defend your city. Railguns are cheap and require small amounts of alloys to fire, while lasers drain lots of energy with each blast, but deal incredible damage. 
  • Over time, I will add more defensive options and more intelligent, diverse enemies

Expand your City:

  • Build in any direction. There aren't currently any hard limits to how far you can build. 
  • Half your base got blown up? Worker drones automatically repair and rebuild structures, because micromanagement can suck. 
  • Advanced structures grant city-wide benefits like boosting drone movement speed or more efficient mining.
  • I will be adding more levels soon! These will have different visuals (obvi) and different resource spawning rules. Also, I will add more options (e.g. to play in peaceful or sandbox mode)

I'm extremely grateful for any feedback or publicity about my game.  My game is a work in progress, and I am very much dedicated to finishing it (you know...before I go broke and die). Your help is very much ... helpful? At a certain point I'm just sucking up, but seriously...thank you!  

Thank you very much for trying my game! 



Download

Download NowName your own price

Click download now to get access to the following files:

the-black-beyond-windows.zip 303 MB
the-black-beyond-osx.zip 386 MB

Development log

Comments

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OS: Arch Linux x86_64 (14.02.2017). GPU: AMD Polaris 12.

Cursor changes, music plays, but game freezes(except cursor) on Mean logo and starts blinking every second frame.

Third launch stops displaying anything at all.

No invisible clickable buttons either.

I've seen things like this while testing Win games in Wine if they had troubles with Wine OpenGL wrapping or with my Radeon graphics.

Output seems to be clear:

It found Path, mono Path[0], monoPath [1], mono config path, preloaded ScreenSelector.so

Haven't found player data (because i haven't played it yet)

Please consider using a bugtracker like JIRA so people don't spam comments with bug reports. Going open source is an option to make debugging even easier but this will limit your future monetization (although Space Engineers managed to combine the two).

Note: other Unity games work just fine, so it's unlikely to be a problem between my PC and Unity itself.

I'm on Debian 9 64-bit, and the menu buttons aren't working for me.

A nice start. The colony building sim seems to be quite popular thiese days but with your 3 dimensional approach I believe your game could somehow find its place.

At the moment it's quite a struggle to place the buildings in three dimensions. I'd like at least to see the connecting conduit as a blueprint when trying to place the building because I tend to misplace them quite often. Moving the view can get quite sluggish also, maybe we could use an option to lock it on a building and spin around it, so we will always have our colony in sight.

I wasn't able to complete the third objective in the first mission, having place almost one of every building before increase of population (also beware that the building to place is called "mining bay" when there is no building of a such name).

Deleting building let the conduits in place, which prevents from building another one this spot later on.

I hope you'll manage to grow your project where you'd like, I'll probably check the changes on later versions. 

Thanks very much for taking the time to try the game and for taking the time to give some feedback! I will definitely be improving the basic building tools, UI elements, etc. as the project continues to progress. I definitely see how building in three dimensions can be a lot cleaner by making it much more clear how buildings connect and helping the player align with some snapping options, etc. 

Thanks again! 

This game is really neat! I know it's an early release, but deleting objects is pretty hard, and sometimes marked buildings will cause them to keep trying to build it, draining every bit of alloy, while not allowing it to be deleted.  I think the glitch was caused when I marked a turret for deletion while it was being attacked and destroyed. 

Thanks so much for giving it a try! 

I know that delete can be glitchy and wonky right now and am working on fixes for the next patch  :)  

I'm also working on a simple slider that will allow you to better control the drones so that they don't instantly drain your economy by building a bunch of stuff while neglecting mining.